Here's what the setup looks like in Blender: There is no single 3D model of the whole car, but each piece is separate and can be reused easily, which will make it easy for other people to make mods for this car later. I plan on improving the materials after all of the pieces are finished, by adding some normal maps and ambient occlusion to make the pieces slightly curved on the edges and with better shading. All the textures that aren't flat colors are either based on vanilla assets, or drawn by me in GIMP, or both. The materials are really simple and use mostly flat colors with some vanilla textures and a few normal and color maps for larger pieces, and slightly more advanced setups for the stickers. I didn't use any tools like Lego creator apps with export to make it easier, because I wanted to learn better modelling on this project, and seems like it worked out well. The 3D models of all the parts I made in Blender, using the real life version and some Lego store websites and blueprints as references. You can see the destruction better at the beginning of this video: Although it is true that it can take a lot of beating and lose many parts before it stops, regardless of set strength. Keep in mind that the car has adjustable strength and it is set to a really high value here, it's not so durable by default.
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